Using Loops, DJ Samplers and A Guide To Sound Synthesis

By Greg Rice

If you boost the synthesizer to the place where it clips and removes part of the audio range, then you've pushed the signal of the synthesiser over the limit. In essence, what you've done is created distortion.

A well known effect when utilising on electric guitars. In addition to this, you could produce additional harmonics by distorting signals in the frequency range. You might also hear distortion being referred to as over drive. These results are really not used very much because it produces a disgusting clipping of the signal, but the creative individual can produce a couple of entertaining outcomes.

Phasers can be utilised in various stages like 2, 4,eight,16 or higher. Signal would be genuinely much more effective when the stages increased. Phasing implies the signal passes through an all pass filter. When this occur you get highs and lows or peaks and notches within the frequency spectrum. If it's a moving effect you want, then the LFO has to sweep the comb filter. This puts off the regular phaser sound.

If you turn up the flanging signal too high, it resonates to an impossible level. You can modify flanging by just changing the sweeping delay rate together with the feedback and signal depth. This's simply like the chorus and phaser effects. The flanger is the same as the artificial chorus and phaser techniques. In the beginning, you can create a sweeping effect of the signals as they became out of synchronize with one another. This could only be done by a tiny amount, and its created by decreasing 2 same reel tapes. This's similar in artificial flanging. It consists of multiplying the single and always changing the delay between the signals at the rate of being within milli secs. Once this occurs, it'll sound the same as a jet plane. As the harmonic bumps and dips of the signal're in series with each other, it creates a comb filter effects.

With delay effects, you could practice various really special methods like creating feed-back loops, which will constantly run. You can attain this by reversing the delay playback. Delay is also called echo and is a very common effects factor in sound synthesis. All it's replicating the synthesizers basic sound then playing it numerous times between the different time spans.

Creating sound in a big room will make the sound reverberate

This's similar with reverb when it comes to sound synthesis. It's one of the earliest effects to be utilized and was once created by plates and springs manually. Now it is produced by digital means. Close simulations of room sizes and applying delays is the method practiced now. This produces the illusion of sound hitting the hearing of the listener, then immediately after the reverberation effect is heard. - 20768

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